Horizon Zero Dawn feels like it was conceptualised by a group of kindergarten children during playtime. ‘ROAR’ shouted Lambert standing on the table, “I am a giant robot T-Rex and I am going to fire my laser cannons at you!”
Horizon Zero Dawn is set in a post-apocalyptic world hunting
robotic dinosaurs. It’s stupid but that is what makes it superb. I have never
played anything like it, but I wish it embraced its outlandish concept and had
a less serious tone.
Guerrilla Games most recent PlayStation exclusive features
protagonist Aloy- a social outcast in a native American/Celtic inspired world.
There is an alluring mystery on how these robot dinosaurs came to be and how
they have conquered their environment. It plays like typical open world game
with an emphasis on defeating these magnificent beasts.
After a few hours, the world map becomes full with an
onslaught of objectives to complete. You have the typical bandit camps, where
you can defeat human enemies through stealth or shooting. There are also cauldrons,
which are optional machine factories for you to explore, and hunting trials
which are short challenges against a time limit. The main missions and story are
quite interesting and there are some fun twists and turns whilst revealing the
origins of how this world became overrun with robots. It is surprising even to
the last cutscene.
Where Horizon really shines through its combat. The most fun
I had was learning how to defeat each enemy. Aloy is not predator, but prey. To
fight, you need to outwit the enemy, create traps, flee when spotted and
exploit their weaknesses. It’s more about the player’s intelligence than the
lead character being powerful.
I was awestruck the first time I saw the mighty Thunderjaw,
the T-Rex-equivalent, in the landscape. It was far larger than any of the other
enemies I had fought so far. I did not want to go anywhere near it, so I
avoided its trail. Coming back with new equipment and a strategy of how to
fight larger enemies led to my first memorable victory against one.
After fighting a few more, I learnt that the cannons on the
side of its body could be shot off. They can then be picked up and are
extremely effective when fired at their mechanical heads. There is a feeling of
mastery, like I have grown as a player, through playing Horizon and improving
my strategies. There is more to this game than simply levelling up, it is
learning the tactics to defeat the wide array of enemies. This was the most
satisfying part of the whole experience, studying the games systems and
consistently taking down the more difficult and intimidating enemies.
However, there are bumps along away. There is a big emphasis
on stealth, which I feel does not correlate with the game’s design. Stealth is
ineffective against the dinosaurs. The big scary ones will not lose much health
through a stealth attack but doing one will alert them and all the enemies in
the vicinity to your presence, forcing you to flee. It can be used against them
but there is a massive risk for not much reward. Stealth tactics are much more
useful against the human enemies, but their encounters do not add much to the
gameplay.
The bandit’s AI is less intelligent than the robotic enemies
and their combat encounters feels less rewarding. The shooting is also
imprecise. Often the reticle will be over an enemy and you will watch as your
arrows fly straight past their heads. Sometimes I have had my
position revealed due to arrows not following the reticle, which is
so frustrating. Additionally, the game will sometimes prompt you to press R1 to
do a stealth attack, only for Aloy to do a melee attack instead.
The humans AI is robotic and so are the side missions. Most
feel like a generic “My brother went hunting and has not come back yet” sort of
affair. Aloy vacantly agrees to help. Most boil down into scanning objects,
finding a trail, and following it to the next thing to scan or to a combat
encounter.
The Frozen Wilds expansion does begin to fix this, as most
of the side missions here are more interesting and there are a few characters
who even mock the bland NPCs in the main game. It makes me hopeful that the
sequel adopts a more playful and humorous tone to alleviate the dissonance
between quirky but fun concept and the world building.
The inventory management and crafting systems are also
poorly executed and tedious. If you mismanage you inventory you may end up in a
situation where you must choose between resources needed to make ammo or a rare
item drop from a dangerous enemy. The inventory slots fill up fast and to be
frank I do not care if Aloy does not have the pocket space, these systems do
not improve this game in any way.
The Complete Edition also includes The Frozen Wilds
expansion. This is big new region which has some of the most stunning visuals
the game has to offer, as well as the most memorable mission content. It
unlocks new weapons and skills so I would recommend playing the whole game with
this content installed as it is the definitive way to play.
Overall, Horizon Zero Dawn is at its best when it embraces
its unique identity: being a game about hunting robot dinosaurs. It demands the
player to learn the ins and out, the weak spots, the strategies, and mastering
them is incredibly rewarding. It is bogged down by a serious tone, poor
controls, and unnecessary inventory management.
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