Watch Dogs Legions Review
When the first Watch Dogs came out to a mixed critical
reception but massive financial success, it was obvious it was going to get a
sequel. Watch Dogs 2 fixed a lot of the problems with the original game by
creating more interesting characters and scenarios. Now Ubisoft is trying the
hackathon again with their newest entry Watch Dogs Legions. The newest entry is
the most ambitious one yet but is it any good? Well, I have written this review
for you to check it out!
At the moment Watch Dogs Legions is a few months old and I
think a lot of people have forgotten it. So, to sort of spice up my ‘late to
the party’ review, I am going to review the game then compare it to a game I
think it should have taken more inspiration from, and then outline the
direction in which the series should step. That way it is a bit more fun than
simply a ‘hey, read my very late review to a game that is a couple of months
old now’.
The big new addition to Watch Dogs Legions the ability to
recruit anyone. No longer are the pedestrians on the pavement simply canon
fodder to drive through when the road is looking a little crowded and you need
to go fast, they are all potential protagonists you can recruit to your team.
When exploring London you can see anyone’s job, weapons and abilities they have
when playing as them. This can lead to some really cool moments. I had a
recruit get arrested for attempting to break into Buckingham Palace, so I
decided to recruit one of the beefeater guards so I could use their uniform to
sneak in without rousing suspicion. It gives you freedom to decide which one of
your agents will be the best person for the job however when you have a large
team, you will find you will stick to a few certain agents because they have a
few abilities which are just constantly useful compared to some others.
It is a really inventive use of non-playable characters in
an open world game, because it almost puts the idea of NPCs on its head- what
if this man on the street was actually playable- well now he is. Unfortunately,
though it only lasts so long and once you have recruited a few members you will
have seen a handful of the games recruitment missions and these are such a
boring grind and extremely repetitive. These missions are randomly generate
using some of the mission templates the developer had designed but there was
not enough variety to keep it interesting. During my playthrough I had done the
same few missions multiple times, and sometimes the setting of these mission
clash with the setting of the main story missions. Once I infiltrated a base
for a recruitment mission only to have to infiltrate the same base again 30
minutes later as part of the main story. Once I had a small party of
operatives, I just stopped caring about recruiting more to Deadsec. The game
also randomly spawns revenge missions which happen when one of the characters
you were playing as injures a civilian who decides to get revenge and kidnap
them. So not only do you need to sometimes do a recruitment mission to get
someone to join your team you also may need to do randomly generated mission to
maintain the people on your team. I found that if I just stopped doing these
revenge missions, no one else would get kidnapped so I just stopped. Which is a
shame because I did find a tonne of people with interesting abilities who I
saved so I could recruit them later but just lacked the inspiration.
Most of the story missions boil down to similar objectives
as well. Steal this from the building, hack this computer, keep the area safe
from enemies. You are given a choice between a stealth approach and a lethal
guns blazing one and perhaps one of the most satisfying things you can do in
Watch Dogs is use your hacking abilities to obtain the information you need in
a highly secure location without ever stepping foot on the premises. A lot of
the locations don’t have clear unique elements to their design to make them
more interesting so by the end of the game I was just shooting my way in and
out because it was much quicker. The more noteworthy missions do take place in
famous London landmarks which make them more memorable because who wouldn’t
remember taking the Tower of London or hacking the advertising in Piccadilly
circus. London’s recreation within Watch Dogs Legions is something remarkable
and it is clear that the development team did a tonne of research both into the
place but also the Londoners currently living there and what are their
interests. Once when I was a thirteen-year-old boy my dad took me for a tour of
his hometown of Islington and once pointed at a bus stop and said to me ‘Son,
this was the bus stop where I first got stabbed’. This bus stop is absent in
Watch Dogs Legions, but the street is present and there is a bus stop on the
other side of the street, which does show a high accuracy between the
inspiration and the city Ubisoft have managed to replicate. The soundtrack
features songs from British artists and the radio programmes, which you will
hear repeated several times, do sound like what my London grandmother listens
to. Perhaps the most surreal moment in the game was when I was merking up
some drones whilst a virtual Stormzy is performing a music video on the imax in
the background. It is just a shame that most of the interiors you have to
infiltrate in the missions end up feeling the same.
So, Watch Dogs Legions ends up being a pretty repetitive
open world game with an interesting premise and environment, but it let down by
randomly generated missions which lack variety, so what could they do next time
to improve from this? I think one of the best examples of an open world game
having variety from this generation comes in the form of the prequel- Watch
Dogs 2. I felt it differentiated itself from other open world games through
interesting writing and characters, particularly in missions which were based
of real-world new stories involving cyber terrorism and crime. Watch Dogs 2
excelled in its story’s themes and writing which made it more interesting than
Legions. It had these missions which was basically like being a uber driver but
there were so much better than what they had any right to be. One minute you
are taking a livestreaming youtuber down a ramp for viral fame and the next
moment you are taking a stoned man who wants to talk about race politics. I
played this in 2018, I can’t even remember some of the missions in Watch Dogs
Legions and I played it yesterday. I think Watch Dogs Legion is desperately
lacking in some of these moments, but it must have been hard for the
development team because so much of Legions content is randomly generated so
had the potential to happen multiple times.
I think what they should do for a sequel is keep the
‘recruit anyone’ mechanics, because it is an interesting idea but create a lot
of opportunities for players to approach mission in new ways. They need to
create a lot more ways. Think about people and what they could do to come
around these problems. Instead of recruiting the beefeater guard, could I have
gotten a fashion designer to make a uniform for me. Could I have instead,
broken into the guard apartment when he was down the pub and stole his uniform
and showed up to work the next day instead of him. It needs a lot more variety to get around
these repetitive mission types as well as variety of locals to infiltrate. They
should also make a few one-off missions that will show up in a playthrough but
are inspired by recent cyber new events as these were the more interesting
missions in Watch Dogs 2.
I am a fan of Watch Dogs Legions and I did enjoy my
playthrough and experience with the series as a whole. The premise of Legions
and running around London was really fun but it got boring after a few sessions
with it. The reliance of randomly generated content is a shame because the game
sorely lacks variety. I hope the studio comes up with more topical and have a
wider assortment of missions next time.
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